True vector-encoded surround formats
True vector-encoded surround formats
This is something that has been desired for a long time, and certain attempts have been made in the past (
Ambisonics being a notable one I admire). But whatever the tech, a new formalized format for encoding a full 3D acoustic space that is totally abstracted from the speaker configuration will arrive and be adopted.
Vector encoding is critical to truly preserving the spatial positioning intent of the artist/producer. Much like a vector encoded image can reproduce well at low resolution or at 10x the resolution (say when printing). Such as the difference between an Illustrator image vs a bitmap image. Scaling of the bitmap can be done, but looks ragged and blocky as you increase magnification 10x, but an illustrator rendering is perfect at any selected output size.
In contrast to the current discreet mess of 2, 6, 8 or more channels, vector encoded audio will finally split the responsibilities where they belong: Spatial positioning in the artists hands and adaptive, environment and equipment specific rendering in the hands of the consumer.
Imaging and resolution of placement is now controlled by the playback system and its dynamic configuration.
This paradigm is adaptable to binaural (headphones), 2ch or multi-speaker arrays.
Get ready to see systems with dozens, even hundreds of uniquely addressable sound reproduction emitters. Mine will definitely be one of those
Since a vector encoded sound source could be more compact than a high-rez multichannel, expect to see delivery via all channels, even network. Platforms such as BluRay, that support extensible Audio container formats will likely be one of the first to provide this in a physical media.